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Health Literacy Ap -

A "gamified" app for improving health literacy among specific target audiences (e.g. kids with obesity)

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Opportunity: a quiz-based (gamified) app that improves health literacy. Gamification may be more effective among children than adults, so it would be best to focus on children (e.g. 6-12-year-old children with obesity).

Payer: public health authorities, pharma

What problem you're solving and for whom? If you don't know yet, just say so

Target users: all patients, but especially those where health literacy and lifestyle plays a role in health outcomes. E.g. obesity, diabetes, etc.

Pain: a lot of health problems could be prevented if people were less ignorant about health risks.

Where's the money? (uh... what's the business model)

How are you going to tell the world about it? Don't just say social media - be specific or say you don't know yet


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